<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Skill Order Devlog - itch.io</title><link>https://eruptiongames.itch.io/skill-order</link><description>A party-building turn-based roguelike.</description><item><guid>https://eruptiongames.itch.io/skill-order/devlog/1495793/balancing-updates-and-randomized-encounters</guid><title>Balancing updates and randomized encounters</title><link>https://eruptiongames.itch.io/skill-order/devlog/1495793/balancing-updates-and-randomized-encounters</link><pubDate>Tue, 21 Apr 2026 14:57:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Encounters are now randomized and split into several pools for various sections of the map. Major balancing changes with the goal of making later enemies less susceptible to 1 or 2 round burst...</p>]]></description></item><item><guid>https://eruptiongames.itch.io/skill-order/devlog/1493037/round-structure-cleaned-up</guid><title>Round structure cleaned up</title><link>https://eruptiongames.itch.io/skill-order/devlog/1493037/round-structure-cleaned-up</link><pubDate>Sat, 18 Apr 2026 13:30:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Round structure simplified, now plays like a traditional turn based game: Game now pauses at the start of each combat round No more auto-pause toggle No input during the round Exception: units that ex...</p>]]></description></item><item><guid>https://eruptiongames.itch.io/skill-order/devlog/1488087/new-skills-capped-skill-slots-and-more</guid><title>New skills, capped skill slots and more</title><link>https://eruptiongames.itch.io/skill-order/devlog/1488087/new-skills-capped-skill-slots-and-more</link><pubDate>Mon, 13 Apr 2026 01:31:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjU4NTM5LnBuZw==/400x224%23c/ZLQs2q.png"/><p>New batch of Burn focused Fire Sigil skills for Wizards Stances now start with 3 skill slots per stance Campfires have been added to the map allowing each character to pick an action Rest - Heals 50%...</p>]]></description></item><item><guid>https://eruptiongames.itch.io/skill-order/devlog/1484388/turn-structure-stance-toolkits-and-the-flame-sigil</guid><title>Turn structure, stance toolkits and the Flame Sigil</title><link>https://eruptiongames.itch.io/skill-order/devlog/1484388/turn-structure-stance-toolkits-and-the-flame-sigil</link><pubDate>Wed, 08 Apr 2026 22:29:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTg2ODM2LnBuZw==/400x224%23c/viTiOX.png"/><p>Design tension points There are a few big design tension points I&#039;m struggling to resolve and this new demo is an experimental attempt to learn more about them from player feedback (comments and analy...</p>]]></description></item></channel></rss>