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Skill Order

Skill Order

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Devlog

  • Balancing updates and randomized encounters
    April 21, 2026 by Eruption Games#balance, #encounters
    Encounters are now randomized and split into several pools for various sections of the map. Major balancing changes with the goal of making later enemies less susceptible to 1 or 2 round burst... Continue reading
  • Round structure cleaned up
    April 18, 2026 by Eruption Games#round structure
    Round structure simplified, now plays like a traditional turn based game: Game now pauses at the start of each combat round No more auto-pause toggle No input during the round Exception: units that ex... Continue reading
  • New skills, capped skill slots and more
    April 13, 2026 by Eruption Games#new skills, #system updates, #ux/ui improvements
    New batch of Burn focused Fire Sigil skills for Wizards Stances now start with 3 skill slots per stance Campfires have been added to the map allowing each character to pick an action Rest - Heals 50%... Continue reading
  • Turn structure, stance toolkits and the Flame Sigil
    April 08, 2026 by Eruption Games#turn structure, #stance toolkits, #enemy design, #player input, #autopause
    Design tension points There are a few big design tension points I'm struggling to resolve and this new demo is an experimental attempt to learn more about them from player feedback (comments and analy... Continue reading
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Updated 10 days ago